Can You Fast Travel In Dying Light The Beast?

Dying Light: The Following is a major expansion for the popular zombie survival game. A common question among players exploring its vast, rural map is whether the game includes a fast travel system to navigate more efficiently between distant points of interest.

Understanding Fast Travel in Dying Light

In the base game of Dying Light, a form of fast travel exists. Players can unlock and use safe houses as fast travel points. Once a safe zone is secured, it becomes a location you can travel to from other unlocked safe zones on the map.

This system is designed to facilitate movement across the dense urban environment of Harran. It allows players to bypass previously cleared areas quickly to reach new missions or traders. The mechanic is integrated into the game’s survival loop.

Fast travel is not instantaneous. Selecting a destination initiates a short loading screen. This maintains a semblance of realism within the game’s framework. It is a quality-of-life feature rather than a magical teleportation ability.

Fast Travel in The Following Expansion

The Following expansion introduces a significant new area: a vast, open rural region outside Harran. This map is substantially larger and more open than the cityscapes of the original game. The expansion also adds a new vehicle, the buggy, as a primary means of traversal.

Given the map’s size, the question of fast travel becomes more pertinent. The expansion does retain a fast travel system, but it functions differently from the base game. It is adapted to the new environment and the player’s access to the buggy.

The system in The Following is not available from the very beginning. Players must progress through the initial story missions to unlock it. This ensures new players first experience the scale of the world and the importance of the buggy for exploration.

How to Unlock Fast Travel

Fast travel becomes accessible after players secure their first safe house within the expansion’s territory. This is typically one of the farmhouses that can be cleared of infected and then activated as a safe zone.

Once this initial safe house is unlocked, the fast travel mechanic is enabled. Players can then travel between this location and any other unlocked safe houses in the countryside. The process for securing additional safe zones remains the same as in the base game.

It is important to note that the buggy is often required to reach and secure these remote safe houses. The vehicle provides the speed and protection needed to survive the hazardous open fields and highways filled with threats.

Using the Fast Travel System

To use fast travel, players must be inside an unlocked safe house. Interacting with the map inside the safe zone will bring up the fast travel menu. Available destination safe houses are displayed, and players can select one to travel to.

A loading screen will commence, after which the player will appear at the chosen destination. The player’s buggy, if they have one, will also be transported and will appear nearby at the new location. This is a crucial detail for maintaining mobility after traveling.

The system does not allow fast travel from any arbitrary point on the map. You must first reach a safe house to initiate travel. This design encourages exploration and engagement with the game world while providing respite from long cross-country drives.

Strategic Considerations for Movement

While fast travel is a useful tool, strategic use of the buggy is often more efficient for medium-distance travel. The vehicle can be upgraded with better engines, armor, and weapons, making traversal faster and safer.

Direct driving allows players to collect resources, encounter dynamic events, and discover points of interest along the way. Fast travel bypasses these opportunities, which can be a disadvantage for players seeking to gather crafting materials or complete side objectives.

Fast travel is most beneficial for returning to a central hub, like a trader, or for backtracking to a distant mission start point after completing objectives in another area. It saves real-world time when the journey itself is no longer the focus.

Limitations of the System

The fast travel system has inherent limitations. It only connects specific, player-activated safe houses. Large portions of the map may not have a safe zone nearby, requiring a buggy trip regardless.

Traveling to a safe house does not automatically repair your buggy or replenish supplies. Players must still manage their resources and vehicle condition upon arrival. Planning travel around repair shops and traders remains an important part of gameplay.

The system also cannot be used during certain missions or when enemies are actively pursuing the player. You must be in a completely secure and calm state within a safe zone to access the fast travel map.

Comparison to Base Game Mechanics

The core principle of fast travel is consistent between the base game and The Following: unlock safe zones to create a network. The key difference lies in the context and scale of travel.

In Harran, fast travel often shortcuts complex parkour routes through buildings. In the countryside, it shortcuts long drives across open terrain. The buggy’s inclusion transforms the travel dynamic, making fast travel one of two primary movement strategies instead of the primary one.

Both systems serve the same ultimate purpose: to reduce repetitive backtracking and respect the player’s time, while still anchoring the experience in the physical reality of the game world. They are conveniences, not cheats.

Integrating Travel into Gameplay

Effective players learn to integrate both fast travel and buggy navigation into their routine. A common loop involves using the buggy to explore new areas and complete missions, then fast traveling back to a hub area to sell loot, craft, and upgrade equipment.

The day-night cycle also influences travel decisions. Many players prefer to fast travel or drive directly to a destination as night falls, rather than risk being caught in the open during the more dangerous nighttime hours.

Understanding the map’s layout, including the locations of safe houses, gas stations, and repair shops, allows players to plan efficient routes. Fast travel becomes one node in this larger logistical network.

Conclusion on Travel Options

Dying Light: The Following does include a fast travel system. It is unlocked by securing safe houses and functions as a network between those specific locations. This system exists alongside the buggy, offering players a choice in how they navigate the expansive rural map.

The feature provides a method to reduce lengthy return trips after completing objectives in far-flung areas. It is a deliberate game mechanic designed to complement, not replace, the core traversal gameplay involving the all-terrain buggy.

Mastery of the expansion involves knowing when to utilize fast travel for efficiency and when to embark on a direct drive to engage with the world, gather resources, and face the challenges of the infected countryside.

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